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Ethereal
A character work with a focus on cloth workflow and lighting
Responsible for all aspects from modeling to compositing
Working on this project was great, I've enhanced my cloth workflow because I needed perfect control on my topology and UVs.
I have used Marvelous designer to create the cloths and then I worked with the 2D garements in Maya and with the help of the transfert attribut I was able to achieve clean UVs and topo.
It is very useful for texturing, to get the cloth mesh's flow right and to be able to paint/stamp in a clean way on the UV view so the fabric's fold aren't a problem.
/!\ You might experience loading/blurry images while zooming in the images
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